How to play

  • Reach the door; the door only opens once you have the key.
  • Holding the jump button makes the jump higher — tapping it makes a short hop.
  • A second jump is available in mid-air, once per jump.
  • Spikes and falling off the bottom send you back to the last checkpoint.
  • Coins are optional; they are what the clock is traded against.

Tips

  • You can still jump for a moment after running off a ledge — use it, do not fear the edge.
  • Save the second jump: starting it late carries you much further.
  • Moving platforms give you their speed, so jump in the direction they travel.
  • Spikes only hurt from above and the sides; the safe route is often along the wall.

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