How to play
- Connect each pair of dots of the same colour with an unbroken path.
- Paths may not cross or share a cell.
- The board is finished when every pair is joined and no cell is left empty.
- Drawing into a cell that already belongs to a path cuts that path back.
- Your score is the number of moves, so a confident solution counts for more.
Tips
- Start at the edges and in the corners: there is usually only one way through them.
- A cell with only one free neighbour must be part of the path that reaches it.
- If a colour leaves a pocket that nothing else can reach, the route is wrong.
- Six neighbours means straight lines are rarely right — expect to curve.