How to play

  • You move your checkers towards your home board in the bottom right; the computer moves the other way.
  • A point held by two or more enemy checkers is closed to you.
  • Landing on a single enemy checker sends it to the bar; it must re-enter before anything else moves.
  • Both dice must be played if there is any legal way to do it; doubles give four moves.
  • Once all fifteen checkers are home you may start bearing them off.

Tips

  • Make points rather than run: two checkers together cannot be hit.
  • Do not leave a lone checker in the computer’s home board — that is where it gets hit most.
  • Count the pips before a risky hit; sometimes a quiet running game is simply ahead.
  • Holding a point in the enemy home board gives you a shot even when you are behind.

More board

Board